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  • 試題題型【閱讀理解 Section C】
試題內容
    One of the world's first video games,Tetris(俄羅斯方塊 ), has turned thirty years old, and its brand is anything but old school.
But what's kept people swiping and clicking to ensure each row of blocks stays aligned and disappears into the virtual world since its development in 1984 Soviet Russia? A combination of new plat form sand an attracting psychological appeal.
    Maya Rogers, the CEO of Blue Planet Software, the sole agent of the Tetris brand, said the protection of the game'score over the last three decades has aided its longevity. As mobile and social become two of the largest sources for gaming these days, Tetris isn't showing any signs of losing its appeal. Currently appearing on over 50 different gaming platforms, from the 1983 Nintendo Entertainment System (NES) to smart phones,Tetris is sold on over 425 million mobile devices. More than 20 billion games of Tetris Battle have been played on Facebook, too. There's some thing psychologically entrancing about the game, that's kept people hooked through the years. "Play a game of Tetris," said Rogers, "and satisfy your craving to create order out of chaos." Plus, there's the added quality of playing Tetris and never feeling wholly fulfilled."There' s no correct move that you can make," said. Neubauer, a loyal player of the game who work as a senior analyst at Saibus Research, an independent research and advisory firm, "The quest for the perfect move never ends."
    Tom Stafford, a professor of cognitive development and psychology at Sheffield University in the U.K., says that Tetris has been around so long because it transports garners into a different realm when they play. "It's a world of perpetually generating uncompleted tasks," he said. As he's said in the past, too, "Tetris is the granddaddy of puzzle games like Candy Crush saga--the things that keep us puzzling away for hours, days and weeks.""Tetris is pure game: thereis no benefit to it, nothing to leam, no social or physical consequence,"he added. "It is almost completely pointless, but keeps us coming back for more."
1.[單選題]Which of the following would be the most appropriate title for the text?
  • A.What Changes did Tetris Make?
  • B.Why Tetris is so Addictive?
  • C.How to Play Tetris Correctly?
  • D.Who Loves Tetris most?
  • 解題思路:主旨題。縱觀全文,文章一開始就說明了俄羅斯方塊問世30年吸引力依然不減的主旨,隨后又一一解釋了具體原因是什么。那么文章題目一定要體現出“俄羅斯方塊受歡迎及其原因”這兩層意思。故選項B正確。
2.[單選題]Which of the following does NOT belong to Tetris platforms?
  • A.Mobile or personal computer.
  • B.Nintendo Entertainment System.
  • C.Social network site.
  • D.Board game bar.
  • 解題思路:細節題。短文第三段中提到from the 1983 Nintendo Entertainment System(NES)to smart phones,Tetris is sold on over 425 million mobile devices.More than 20 billion games of Tetris Battle have been played on Facebook,這段信息分別對應了選項中B、A、C。選項D的board game bar意為“桌游吧”,不屬于俄羅斯方塊的應用平臺.故選項D正確。
3.[單選題]The purpose of Tom Stafford's saying"Tetris is the granddaddy of puzzle game"is_____.
  • A.to imply that Teris is out of date and lost popularity
  • B.to represent a specific group of attracting puzzle games
  • C.to suggest that Teris is the in spiration of new games
  • D.to declare that there are different types of Tetris
  • 解題思路:推斷題。根據題于關鍵詞定位到最后一段。題干提出的問題是湯姆·斯塔福德說。“俄羅斯方塊是益智小游戲鼻祖”是用來……?選項B意為“代表一類吸引人的小游戲”.原文中在該引用句之后又較為詳細地講了此類游戲的特點(上手容易、吸引力大等),故選項B 正確。
4.[單選題]Since it was developed, Tetris has been________.
  • A.applied for almost 33 years
  • B.no longer attracting and popular
  • C.built a solid footing in the mini-game market
  • D.updated into more intricate model
  • 解題思路:推斷題。題干問的問題是,從俄羅斯方塊被開發以來,這款游戲經歷了什么?選項C“在小游戲市場站穩了腳跟”是對文中信息its brand is anything but old school(但它的品牌一點也不顯老)的同義引申,故選項C正確。
5.[單選題]Tetris is a roaring success, owing to the following EXCEPT________.
  • A.the game can satisfy players' creating desire
  • B.the game has endless playing strategies
  • C.the game supports multiple platforms
  • D.players can win the game easily
  • 解題思路:細節題。題干提出的問題是俄羅斯方塊獲得成功的原因不包括以下哪種?選項A對宜原文第四段中提到的satisfy your craving to create order out of chaos;選項B對應原文第四段中提到的There’s no correct move that you Can make;選項C對應原文第三段提到的over 50 different gaming platforms;選項D“玩家容易獲勝”與原文信息不符.故選項D正確。
大學英語四級在線題庫
  • 參考答案:B,D,B,C,D
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